blob: 6cc7b62e7387e9cd692720ae1242beb3b7adb4f5 [file] [log] [blame]
SKIP: FAILED
vk-gl-cts/graphicsfuzz/cov-missing-return-value-function-never-called/0-opt.wgsl:5:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr = @stride(16) array<i32, 1>;
^^^^^^
#version 310 es
precision mediump float;
uint tint_pack4x8unorm(vec4 param_0) {
uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0));
return (i.x | i.y << 8 | i.z << 16 | i.w << 24);
}
layout(location = 0) out vec4 x_GLF_color_1_1;
struct buf1 {
uint one;
};
struct tint_padded_array_element {
int el;
};
struct buf0 {
tint_padded_array_element x_GLF_uniform_int_values[1];
};
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout(binding = 1) uniform buf1_1 {
uint one;
} x_8;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
layout(binding = 0) uniform buf0_1 {
tint_padded_array_element x_GLF_uniform_int_values[1];
} x_10;
float func_() {
switch(1) {
case 0: {
return 1.0f;
break;
}
default: {
break;
}
}
return 0.0f;
}
void main_1() {
vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f);
v = vec4(1.0f, 1.0f, 1.0f, 1.0f);
float x_38 = tint_symbol.y;
if ((x_38 < 0.0f)) {
float x_42 = func_();
v = vec4(x_42, x_42, x_42, x_42);
}
if ((tint_pack4x8unorm(v) == 1u)) {
return;
}
uint x_50 = x_8.one;
if (((1u << x_50) == 2u)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
int x_57 = x_10.x_GLF_uniform_int_values[0].el;
float x_58 = float(x_57);
x_GLF_color = vec4(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol_1(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out tint_symbol_3 = main_out(x_GLF_color);
return tint_symbol_3;
}
void main() {
main_out inner_result = tint_symbol_1(gl_FragCoord);
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint4' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.