| var<private> position : vec4<f32>; | |
| var<private> gl_Position : vec4<f32>; | |
| fn main_1() { | |
| let x_22 : vec4<f32> = position; | |
| let x_23 : vec2<f32> = vec2<f32>(x_22.x, x_22.y); | |
| gl_Position = vec4<f32>(x_23.x, x_23.y, 0.300000012, 1.0); | |
| return; | |
| } | |
| struct main_out { | |
| @builtin(position) | |
| gl_Position : vec4<f32>; | |
| }; | |
| @stage(vertex) | |
| fn main(@location(0) position_param : vec4<f32>) -> main_out { | |
| position = position_param; | |
| main_1(); | |
| return main_out(gl_Position); | |
| } |