blob: b1ec53fcfe0e378d53088bfa3b153159881f941c [file] [log] [blame]
Texture2D<float4> t_f : register(t0, space0);
Texture2D<int4> t_i : register(t1, space0);
Texture2D<uint4> t_u : register(t2, space0);
[numthreads(1, 1, 1)]
void main() {
return;
}