blob: b64b27909307a4b080ff3cdc02acafbafc72e7f2 [file] [log] [blame]
SKIP: FAILED
#version 310 es
layout(rgba8) uniform highp writeonly image2DArray t_rgba8unorm;
layout(rgba8_snorm) uniform highp writeonly image2DArray t_rgba8snorm;
layout(rgba8ui) uniform highp writeonly uimage2DArray t_rgba8uint;
layout(rgba8i) uniform highp writeonly iimage2DArray t_rgba8sint;
layout(rgba16ui) uniform highp writeonly uimage2DArray t_rgba16uint;
layout(rgba16i) uniform highp writeonly iimage2DArray t_rgba16sint;
layout(rgba16f) uniform highp writeonly image2DArray t_rgba16float;
layout(r32ui) uniform highp writeonly uimage2DArray t_r32uint;
layout(r32i) uniform highp writeonly iimage2DArray t_r32sint;
layout(r32f) uniform highp writeonly image2DArray t_r32float;
layout(rg32ui) uniform highp writeonly uimage2DArray t_rg32uint;
layout(rg32i) uniform highp writeonly iimage2DArray t_rg32sint;
layout(rg32f) uniform highp writeonly image2DArray t_rg32float;
layout(rgba32ui) uniform highp writeonly uimage2DArray t_rgba32uint;
layout(rgba32i) uniform highp writeonly iimage2DArray t_rgba32sint;
layout(rgba32f) uniform highp writeonly image2DArray t_rgba32float;
void tint_symbol() {
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:13: 'image load-store format' : not supported with this profile: es
ERROR: 0:13: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.