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matrix.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
kernel
void
tint_symbol
()
{
float3x3
const
m
=
float3x3
(
float3
(
1.0f
,
2.0f
,
3.0f
),
float3
(
4.0f
,
5.0f
,
6.0f
),
float3
(
7.0f
,
8.0f
,
9.0f
));
float3
const
v
=
m
[
1
];
float
const
f
=
v
[
1
];
return
;
}