| fn abs_4ad288() { | |
| var res : i32 = abs(1); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
| abs_4ad288(); | |
| return vec4<f32>(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| abs_4ad288(); | |
| } | |
| [[stage(compute), workgroup_size(1)]] | |
| fn compute_main() { | |
| abs_4ad288(); | |
| } |