| SKIP: FAILED | |
| #version 310 es | |
| precision mediump float; | |
| uniform highp sampler2D arg_0; | |
| void textureSample_667d76() { | |
| float res = texture(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0)).x; | |
| } | |
| void fragment_main() { | |
| textureSample_667d76(); | |
| return; | |
| } | |
| void main() { | |
| fragment_main(); | |
| } | |
| Error parsing GLSL shader: | |
| ERROR: 0:8: 'texture' : no matching overloaded function found | |
| ERROR: 0:8: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |