| SKIP: FAILED | |
| #version 310 es | |
| precision mediump float; | |
| uniform highp samplerCube arg_0; | |
| void textureSampleCompare_63fb83() { | |
| float res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); | |
| } | |
| void fragment_main() { | |
| textureSampleCompare_63fb83(); | |
| return; | |
| } | |
| void main() { | |
| fragment_main(); | |
| } | |
| Error parsing GLSL shader: | |
| ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' | |
| ERROR: 0:8: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |