blob: af9e0d351713ebab9dc00613cdf608dae3db0881 [file] [log] [blame]
struct FragmentInputs {
[[builtin(position)]] position : vec4<f32>;
[[builtin(front_facing)]] front_facing : bool;
[[builtin(sample_index)]] sample_index : u32;
[[builtin(sample_mask)]] sample_mask : u32;
};
[[stage(fragment)]]
fn main(inputs : FragmentInputs) {
if (inputs.front_facing) {
let foo : vec4<f32> = inputs.position;
let bar : u32 = inputs.sample_index + inputs.sample_mask;
}
}