blob: f63100d2d3347450b256465f9309aa4c8124b85c [file] [log] [blame]
struct VertexInputs {
[[builtin(vertex_index)]]
vertex_index : u32;
[[builtin(instance_index)]]
instance_index : u32;
};
[[stage(vertex)]]
fn main(inputs : VertexInputs) -> [[builtin(position)]] vec4<f32> {
let foo : u32 = (inputs.vertex_index + inputs.instance_index);
return vec4<f32>();
}