blob: 28d40aa242e3fb039cde876c00b5ce7a0c163cb6 [file] [log] [blame]
struct VertexInputs {
[[location(0)]]
loc0 : i32;
[[location(1)]]
loc1 : u32;
[[location(2)]]
loc2 : f32;
[[location(3)]]
loc3 : vec4<f32>;
};
[[stage(vertex)]]
fn main(inputs : VertexInputs) -> [[builtin(position)]] vec4<f32> {
let i : i32 = inputs.loc0;
let u : u32 = inputs.loc1;
let f : f32 = inputs.loc2;
let v : vec4<f32> = inputs.loc3;
return vec4<f32>();
}