blob: 48baf0c44dbbee2a51932413cebf0931e94bc4ba [file] [log] [blame]
struct Result {
values : array<f32>;
};
let width : u32 = 128u;
[[group(0), binding(0)]] var tex : texture_depth_2d;
[[group(0), binding(1)]] var<storage, read_write> result : Result;
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(global_invocation_id)]] GlobalInvocationId : vec3<u32>) {
result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = textureLoad(tex, vec2<i32>(i32(GlobalInvocationId.x), i32(GlobalInvocationId.y)), 0);
}