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vector.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
kernel
void
tint_symbol
()
{
float3
const
v
=
float3
(
1.0f
,
2.0f
,
3.0f
);
float
const
scalar
=
v
.
y
;
float2
const
swizzle2
=
v
.
xz
;
float3
const
swizzle3
=
v
.
xzy
;
return
;
}