| var<private> position : vec4<f32>; | |
| var<private> pos : u32; | |
| var<private> gl_Position : vec4<f32>; | |
| fn main_1() { | |
| let x_22 : vec4<f32> = position; | |
| gl_Position = x_22; | |
| pos = 0u; | |
| return; | |
| } | |
| struct main_out { | |
| [[builtin(position)]] | |
| gl_Position : vec4<f32>; | |
| [[location(0)]] | |
| pos_1 : u32; | |
| }; | |
| [[stage(vertex)]] | |
| fn main([[location(0)]] position_param : vec4<f32>) -> main_out { | |
| position = position_param; | |
| main_1(); | |
| return main_out(gl_Position, pos); | |
| } |