var<private> g_v2 : vec2<f32> = vec2<f32>(1.0); | |
var<private> g_v3 : vec3<f32> = vec3<f32>(1.0); | |
var<private> g_v4 : vec4<f32> = vec4<f32>(1.0); | |
fn from_immediate_bool() { | |
var v2 : vec2<bool> = vec2<bool>(true); | |
var v3 : vec3<bool> = vec3<bool>(true); | |
var v4 : vec4<bool> = vec4<bool>(true); | |
} | |
fn from_immediate_f32() { | |
var v2 : vec2<f32> = vec2<f32>(1.0); | |
var v3 : vec3<f32> = vec3<f32>(1.0); | |
var v4 : vec4<f32> = vec4<f32>(1.0); | |
} | |
fn from_immediate_i32() { | |
var v2 : vec2<i32> = vec2<i32>(1); | |
var v3 : vec3<i32> = vec3<i32>(1); | |
var v4 : vec4<i32> = vec4<i32>(1); | |
} | |
fn from_immediate_u32() { | |
var v2 : vec2<u32> = vec2<u32>(1u); | |
var v3 : vec3<u32> = vec3<u32>(1u); | |
var v4 : vec4<u32> = vec4<u32>(1u); | |
} | |
fn from_expression_bool() { | |
var v2 : vec2<bool> = vec2<bool>(true); | |
var v3 : vec3<bool> = vec3<bool>(true); | |
var v4 : vec4<bool> = vec4<bool>(true); | |
} | |
fn from_expression_f32() { | |
var v2 : vec2<f32> = vec2<f32>(1.0 + 2.0); | |
var v3 : vec3<f32> = vec3<f32>(1.0 + 2.0); | |
var v4 : vec4<f32> = vec4<f32>(1.0 + 2.0); | |
} | |
fn from_expression_i32() { | |
var v2 : vec2<i32> = vec2<i32>(1 + 2); | |
var v3 : vec3<i32> = vec3<i32>(1 + 2); | |
var v4 : vec4<i32> = vec4<i32>(1 + 2); | |
} | |
fn from_expression_u32() { | |
var v2 : vec2<u32> = vec2<u32>(1u + 2u); | |
var v3 : vec3<u32> = vec3<u32>(1u + 2u); | |
var v4 : vec4<u32> = vec4<u32>(1u + 2u); | |
} | |
fn get_bool() -> bool { return true; } | |
fn get_f32() -> f32 { return 1.0; } | |
fn get_i32() -> i32 { return 1; } | |
fn get_u32() -> u32 { return 1u; } | |
fn from_call_bool() { | |
var v2 : vec2<bool> = vec2<bool>(get_bool()); | |
var v3 : vec3<bool> = vec3<bool>(get_bool()); | |
var v4 : vec4<bool> = vec4<bool>(get_bool()); | |
} | |
fn from_call_f32() { | |
var v2 : vec2<f32> = vec2<f32>(get_f32()); | |
var v3 : vec3<f32> = vec3<f32>(get_f32()); | |
var v4 : vec4<f32> = vec4<f32>(get_f32()); | |
} | |
fn from_call_i32() { | |
var v2 : vec2<i32> = vec2<i32>(get_i32()); | |
var v3 : vec3<i32> = vec3<i32>(get_i32()); | |
var v4 : vec4<i32> = vec4<i32>(get_i32()); | |
} | |
fn from_call_u32() { | |
var v2 : vec2<u32> = vec2<u32>(get_u32()); | |
var v3 : vec3<u32> = vec3<u32>(get_u32()); | |
var v4 : vec4<u32> = vec4<u32>(get_u32()); | |
} | |
fn with_swizzle() { | |
var a = vec2<f32>(1.0).y; | |
var b = vec3<f32>(1.0).z; | |
var c = vec4<f32>(1.0).w; | |
} | |
[[stage(fragment)]] | |
fn main() -> [[location(0)]] vec4<f32> { | |
return vec4<f32>(0.0,0.0,0.0,0.0); | |
} |