#version 310 es | |
uvec3 x_2 = uvec3(0u, 0u, 0u); | |
layout(binding = 0, std430) buffer S_1 { | |
uint field0[]; | |
} x_5; | |
layout(binding = 1, std430) buffer S_2 { | |
uint field0[]; | |
} x_6; | |
void main_1() { | |
uint x_20 = x_2.x; | |
uint x_22 = x_5.field0[x_20]; | |
x_6.field0[x_20] = uint(-(int(x_22))); | |
return; | |
} | |
void tint_symbol(uvec3 x_2_param) { | |
x_2 = x_2_param; | |
main_1(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(gl_GlobalInvocationID); | |
return; | |
} |