blob: 744325c302af1c61bff4b67fe66b3f52ef8f8fd3 [file] [log] [blame]
struct VertexOutputs {
[[builtin(position)]]
position : vec4<f32>;
}
[[stage(vertex)]]
fn main() -> VertexOutputs {
return VertexOutputs(vec4<f32>(1.0, 2.0, 3.0, 4.0));
}