blob: e20caabe6175903bd1cfb0aea89ca40a6c83088c [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct Inner {
float f;
};
struct S {
Inner inner;
};
layout(binding = 0, std430) buffer S_1 {
Inner inner;
} tint_symbol;
layout(binding = 1, std430) buffer S_2 {
Inner inner;
} tint_symbol_1;
void tint_symbol_2() {
tint_symbol_1 = tint_symbol;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol_2();
return;
}
Error parsing GLSL shader:
ERROR: 0:18: 'assign' : cannot convert from 'layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global highp float f} inner}' to 'layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer structure{ global highp float f} inner}'
ERROR: 0:18: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.