| #version 310 es | |
| precision mediump float; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| void main() { | |
| unused_entry_point(); | |
| } | |
| struct Buffer { | |
| uint data; | |
| }; | |
| layout (binding = 0) buffer Buffer_1 { | |
| uint data; | |
| } tint_symbol; | |
| void tint_symbol_1() { | |
| tint_symbol.data = (tint_symbol.data + 1u); | |
| } |