| #version 310 es | |
| precision mediump float; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| void main() { | |
| unused_entry_point(); | |
| } | |
| struct Light { | |
| vec3 position; | |
| vec3 colour; | |
| }; | |
| layout (binding = 1) buffer Lights_1 { | |
| Light light[]; | |
| } lights; |