| @group(0) @binding(0) var Src : texture_2d<u32>; | |
| @group(0) @binding(1) var Dst : texture_storage_2d<r32uint, write>; | |
| fn main_1() { | |
| var srcValue : vec4<u32>; | |
| let x_18 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0), 0); | |
| srcValue = x_18; | |
| let x_22 : u32 = srcValue.x; | |
| srcValue.x = (x_22 + bitcast<u32>(1)); | |
| let x_27 : vec4<u32> = srcValue; | |
| textureStore(Dst, vec2<i32>(0, 0), x_27); | |
| return; | |
| } | |
| @stage(compute) @workgroup_size(1, 1, 1) | |
| fn main() { | |
| main_1(); | |
| } |