GLSL: fix isNormal.
(I know it's deprecated, I'm just being a completist.)
Bug: tint:1222
Change-Id: Ie7716d2f5dd2d2bd2245ba2b0fe7ed8705574de0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80141
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
diff --git a/src/writer/glsl/generator_impl.cc b/src/writer/glsl/generator_impl.cc
index 5cd4bdc..f31a4a8 100644
--- a/src/writer/glsl/generator_impl.cc
+++ b/src/writer/glsl/generator_impl.cc
@@ -970,21 +970,27 @@
[&](TextBuffer* b, const std::vector<std::string>& params) {
auto* input_ty = builtin->Parameters()[0]->Type();
- std::string width;
+ std::string vec_type;
if (auto* vec = input_ty->As<sem::Vector>()) {
- width = std::to_string(vec->Width());
+ vec_type = "uvec" + std::to_string(vec->Width());
+ } else {
+ vec_type = "uint";
}
- constexpr auto* kExponentMask = "0x7f80000";
- constexpr auto* kMinNormalExponent = "0x0080000";
- constexpr auto* kMaxNormalExponent = "0x7f00000";
+ constexpr auto* kExponentMask = "0x7f80000u";
+ constexpr auto* kMinNormalExponent = "0x0080000u";
+ constexpr auto* kMaxNormalExponent = "0x7f00000u";
- line(b) << "uint" << width << " exponent = asuint(" << params[0]
+ line(b) << vec_type << " exponent = floatBitsToUint(" << params[0]
<< ") & " << kExponentMask << ";";
- line(b) << "uint" << width << " clamped = "
+ line(b) << vec_type << " clamped = "
<< "clamp(exponent, " << kMinNormalExponent << ", "
<< kMaxNormalExponent << ");";
- line(b) << "return clamped == exponent;";
+ if (input_ty->Is<sem::Vector>()) {
+ line(b) << "return equal(clamped, exponent);";
+ } else {
+ line(b) << "return clamped == exponent;";
+ }
return true;
});
}
diff --git a/src/writer/glsl/generator_impl_builtin_test.cc b/src/writer/glsl/generator_impl_builtin_test.cc
index bac0b61..8650eb0 100644
--- a/src/writer/glsl/generator_impl_builtin_test.cc
+++ b/src/writer/glsl/generator_impl_builtin_test.cc
@@ -415,7 +415,6 @@
)"));
}
-#if 0
TEST_F(GlslGeneratorImplTest_Builtin, IsNormal_Scalar) {
auto* val = Var("val", ty.f32());
auto* call = Call("isNormal", val);
@@ -424,10 +423,23 @@
GeneratorImpl& gen = SanitizeAndBuild();
ASSERT_TRUE(gen.Generate()) << gen.error();
- EXPECT_THAT(gen.result(), HasSubstr(R"(
- uint tint_isnormal_exponent = asuint(val) & 0x7f80000;
- uint tint_isnormal_clamped = clamp(tint_isnormal_exponent, 0x0080000, 0x7f00000);
- (tint_isnormal_clamped == tint_isnormal_exponent);
+ EXPECT_THAT(gen.result(), HasSubstr(R"(ion 310 es
+
+bool tint_isNormal(float param_0) {
+ uint exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uint clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return clamped == exponent;
+}
+
+
+void test_function() {
+ float val = 0.0f;
+ bool tint_symbol = tint_isNormal(val);
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ test_function();
)"));
}
@@ -439,13 +451,25 @@
GeneratorImpl& gen = SanitizeAndBuild();
ASSERT_TRUE(gen.Generate()) << gen.error();
- EXPECT_THAT(gen.result(), HasSubstr(R"(
- uvec3 tint_isnormal_exponent = asuint(val) & 0x7f80000;
- uvec3 tint_isnormal_clamped = clamp(tint_isnormal_exponent, 0x0080000, 0x7f00000);
- (tint_isnormal_clamped == tint_isnormal_exponent);
+ EXPECT_THAT(gen.result(), HasSubstr(R"( 310 es
+
+bvec3 tint_isNormal(vec3 param_0) {
+ uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return equal(clamped, exponent);
+}
+
+
+void test_function() {
+ vec3 val = vec3(0.0f, 0.0f, 0.0f);
+ bvec3 tint_symbol = tint_isNormal(val);
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ test_function();
)"));
}
-#endif
TEST_F(GlslGeneratorImplTest_Builtin, Degrees_Scalar) {
auto* val = Var("val", ty.f32());
diff --git a/test/builtins/gen/isNormal/863dcd.wgsl.expected.glsl b/test/builtins/gen/isNormal/863dcd.wgsl.expected.glsl
index 43d272c..29875d0 100644
--- a/test/builtins/gen/isNormal/863dcd.wgsl.expected.glsl
+++ b/test/builtins/gen/isNormal/863dcd.wgsl.expected.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
builtins/gen/isNormal/863dcd.wgsl:28:25 warning: use of deprecated builtin
var res: vec4<bool> = isNormal(vec4<f32>());
^^^^^^^^
@@ -7,9 +5,9 @@
#version 310 es
bvec4 tint_isNormal(vec4 param_0) {
- uint4 exponent = asuint(param_0) & 0x7f80000;
- uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000);
- return clamped == exponent;
+ uvec4 exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uvec4 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return equal(clamped, exponent);
}
@@ -29,20 +27,13 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:4: 'uint4' : undeclared identifier
-ERROR: 0:4: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
bvec4 tint_isNormal(vec4 param_0) {
- uint4 exponent = asuint(param_0) & 0x7f80000;
- uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000);
- return clamped == exponent;
+ uvec4 exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uvec4 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return equal(clamped, exponent);
}
@@ -58,19 +49,12 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'uint4' : undeclared identifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
bvec4 tint_isNormal(vec4 param_0) {
- uint4 exponent = asuint(param_0) & 0x7f80000;
- uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000);
- return clamped == exponent;
+ uvec4 exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uvec4 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return equal(clamped, exponent);
}
@@ -87,10 +71,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:4: 'uint4' : undeclared identifier
-ERROR: 0:4: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/isNormal/b00ab1.wgsl.expected.glsl b/test/builtins/gen/isNormal/b00ab1.wgsl.expected.glsl
index 1642490..2cdfc12 100644
--- a/test/builtins/gen/isNormal/b00ab1.wgsl.expected.glsl
+++ b/test/builtins/gen/isNormal/b00ab1.wgsl.expected.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
builtins/gen/isNormal/b00ab1.wgsl:28:25 warning: use of deprecated builtin
var res: vec2<bool> = isNormal(vec2<f32>());
^^^^^^^^
@@ -7,9 +5,9 @@
#version 310 es
bvec2 tint_isNormal(vec2 param_0) {
- uint2 exponent = asuint(param_0) & 0x7f80000;
- uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000);
- return clamped == exponent;
+ uvec2 exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uvec2 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return equal(clamped, exponent);
}
@@ -29,20 +27,13 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:4: 'uint2' : undeclared identifier
-ERROR: 0:4: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
bvec2 tint_isNormal(vec2 param_0) {
- uint2 exponent = asuint(param_0) & 0x7f80000;
- uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000);
- return clamped == exponent;
+ uvec2 exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uvec2 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return equal(clamped, exponent);
}
@@ -58,19 +49,12 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'uint2' : undeclared identifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
bvec2 tint_isNormal(vec2 param_0) {
- uint2 exponent = asuint(param_0) & 0x7f80000;
- uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000);
- return clamped == exponent;
+ uvec2 exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uvec2 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return equal(clamped, exponent);
}
@@ -87,10 +71,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:4: 'uint2' : undeclared identifier
-ERROR: 0:4: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/isNormal/c286b7.wgsl.expected.glsl b/test/builtins/gen/isNormal/c286b7.wgsl.expected.glsl
index 29e3684..061db27 100644
--- a/test/builtins/gen/isNormal/c286b7.wgsl.expected.glsl
+++ b/test/builtins/gen/isNormal/c286b7.wgsl.expected.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
builtins/gen/isNormal/c286b7.wgsl:28:25 warning: use of deprecated builtin
var res: vec3<bool> = isNormal(vec3<f32>());
^^^^^^^^
@@ -7,9 +5,9 @@
#version 310 es
bvec3 tint_isNormal(vec3 param_0) {
- uint3 exponent = asuint(param_0) & 0x7f80000;
- uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000);
- return clamped == exponent;
+ uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return equal(clamped, exponent);
}
@@ -29,20 +27,13 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:4: 'uint3' : undeclared identifier
-ERROR: 0:4: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
bvec3 tint_isNormal(vec3 param_0) {
- uint3 exponent = asuint(param_0) & 0x7f80000;
- uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000);
- return clamped == exponent;
+ uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return equal(clamped, exponent);
}
@@ -58,19 +49,12 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'uint3' : undeclared identifier
-ERROR: 0:5: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
#version 310 es
bvec3 tint_isNormal(vec3 param_0) {
- uint3 exponent = asuint(param_0) & 0x7f80000;
- uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000);
- return clamped == exponent;
+ uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return equal(clamped, exponent);
}
@@ -87,10 +71,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:4: 'uint3' : undeclared identifier
-ERROR: 0:4: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/isNormal/c6e880.wgsl.expected.glsl b/test/builtins/gen/isNormal/c6e880.wgsl.expected.glsl
index 34dc812..0543f12 100644
--- a/test/builtins/gen/isNormal/c6e880.wgsl.expected.glsl
+++ b/test/builtins/gen/isNormal/c6e880.wgsl.expected.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
builtins/gen/isNormal/c6e880.wgsl:28:19 warning: use of deprecated builtin
var res: bool = isNormal(1.0);
^^^^^^^^
@@ -7,8 +5,8 @@
#version 310 es
bool tint_isNormal(float param_0) {
- uint exponent = asuint(param_0) & 0x7f80000;
- uint clamped = clamp(exponent, 0x0080000, 0x7f00000);
+ uint exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uint clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
return clamped == exponent;
}
@@ -29,20 +27,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:4: 'asuint' : no matching overloaded function found
-ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
-ERROR: 0:4: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
bool tint_isNormal(float param_0) {
- uint exponent = asuint(param_0) & 0x7f80000;
- uint clamped = clamp(exponent, 0x0080000, 0x7f00000);
+ uint exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uint clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
return clamped == exponent;
}
@@ -59,19 +49,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'asuint' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump uint'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
bool tint_isNormal(float param_0) {
- uint exponent = asuint(param_0) & 0x7f80000;
- uint clamped = clamp(exponent, 0x0080000, 0x7f00000);
+ uint exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uint clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
return clamped == exponent;
}
@@ -89,11 +71,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:4: 'asuint' : no matching overloaded function found
-ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
-ERROR: 0:4: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/repeated_use.wgsl.expected.glsl b/test/builtins/repeated_use.wgsl.expected.glsl
index 762fa92..23952a5 100644
--- a/test/builtins/repeated_use.wgsl.expected.glsl
+++ b/test/builtins/repeated_use.wgsl.expected.glsl
@@ -1,5 +1,3 @@
-SKIP: FAILED
-
builtins/repeated_use.wgsl:5:9 warning: use of deprecated builtin
_ = isNormal(vec4<f32>());
^^^^^^^^
@@ -51,26 +49,26 @@
#version 310 es
bvec4 tint_isNormal(vec4 param_0) {
- uint4 exponent = asuint(param_0) & 0x7f80000;
- uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000);
- return clamped == exponent;
+ uvec4 exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uvec4 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return equal(clamped, exponent);
}
bvec3 tint_isNormal_1(vec3 param_0) {
- uint3 exponent = asuint(param_0) & 0x7f80000;
- uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000);
- return clamped == exponent;
+ uvec3 exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uvec3 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return equal(clamped, exponent);
}
bvec2 tint_isNormal_2(vec2 param_0) {
- uint2 exponent = asuint(param_0) & 0x7f80000;
- uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000);
- return clamped == exponent;
+ uvec2 exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uvec2 clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
+ return equal(clamped, exponent);
}
bool tint_isNormal_3(float param_0) {
- uint exponent = asuint(param_0) & 0x7f80000;
- uint clamped = clamp(exponent, 0x0080000, 0x7f00000);
+ uint exponent = floatBitsToUint(param_0) & 0x7f80000u;
+ uint clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
return clamped == exponent;
}
@@ -95,10 +93,3 @@
tint_symbol();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:4: 'uint4' : undeclared identifier
-ERROR: 0:4: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-