blob: d17806d30e434a8896af9a530f45d34f89eaf02c [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct frexp_result_vec4 {
vec4 sig;
ivec4 exp;
};
frexp_result_vec4 tint_frexp(vec4 param_0) {
float4 exp;
float4 sig = frexp(param_0, exp);
frexp_result_vec4 result = {sig, int4(exp)};
return result;
}
void frexp_3c4f48() {
frexp_result_vec4 res = tint_frexp(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
vec4 vertex_main() {
frexp_3c4f48();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:9: 'float4' : undeclared identifier
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct frexp_result_vec4 {
vec4 sig;
ivec4 exp;
};
frexp_result_vec4 tint_frexp(vec4 param_0) {
float4 exp;
float4 sig = frexp(param_0, exp);
frexp_result_vec4 result = {sig, int4(exp)};
return result;
}
void frexp_3c4f48() {
frexp_result_vec4 res = tint_frexp(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
void fragment_main() {
frexp_3c4f48();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:10: 'float4' : undeclared identifier
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
struct frexp_result_vec4 {
vec4 sig;
ivec4 exp;
};
frexp_result_vec4 tint_frexp(vec4 param_0) {
float4 exp;
float4 sig = frexp(param_0, exp);
frexp_result_vec4 result = {sig, int4(exp)};
return result;
}
void frexp_3c4f48() {
frexp_result_vec4 res = tint_frexp(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
void compute_main() {
frexp_3c4f48();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:9: 'float4' : undeclared identifier
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.