| #version 310 es | |
| precision mediump float; | |
| uniform highp sampler3D t_f; | |
| uniform highp isampler3D t_i; | |
| uniform highp usampler3D t_u; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void tint_symbol() { | |
| return; | |
| } | |
| void main() { | |
| tint_symbol(); | |
| } | |