| SKIP: FAILED | |
| #version 310 es | |
| precision mediump float; | |
| uniform highp samplerCubeArray t_f; | |
| uniform highp isamplerCubeArray t_i; | |
| uniform highp usamplerCubeArray t_u; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void tint_symbol() { | |
| return; | |
| } | |
| void main() { | |
| tint_symbol(); | |
| } | |
| Error parsing GLSL shader: | |
| ERROR: 0:4: 'samplerCubeArray' : Reserved word. | |
| ERROR: 0:4: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |