| var<private> var_1 : u32; | |
| fn main_1() { | |
| var_1 = 1u; | |
| var guard10 : bool = true; | |
| if (false) { | |
| var_1 = 2u; | |
| guard10 = false; | |
| } else { | |
| if (guard10) { | |
| var_1 = 3u; | |
| if (true) { | |
| guard10 = false; | |
| } | |
| if (guard10) { | |
| var_1 = 4u; | |
| guard10 = false; | |
| } | |
| } | |
| } | |
| var_1 = 5u; | |
| return; | |
| } | |
| [[stage(fragment)]] | |
| fn main() { | |
| main_1(); | |
| } |