blob: 98ba008fc7e7e258c0ad10e6e415239a388d3e7d [file] [log] [blame]
type RTArr = [[stride(4)]] array<f32>;
type RTArr_1 = [[stride(4)]] array<f32>;
[[block]]
struct ResultMatrix {
numbers : RTArr_1;
};
type RTArr_2 = [[stride(4)]] array<f32>;
[[block]]
struct FirstMatrix {
numbers : RTArr_1;
};
[[block]]
struct SecondMatrix {
numbers : RTArr_1;
};
[[block]]
struct Uniforms {
NAN : f32;
sizeA : i32;
sizeB : i32;
};
var<private> gl_GlobalInvocationID : vec3<u32>;
[[group(0), binding(2)]] var<storage, read_write> resultMatrix : ResultMatrix;
[[group(0), binding(0)]] var<storage, read> firstMatrix : FirstMatrix;
[[group(0), binding(1)]] var<storage, read> secondMatrix : SecondMatrix;
[[group(0), binding(3)]] var<uniform> x_46 : Uniforms;
fn binaryOperation_f1_f1_(a : ptr<function, f32>, b : ptr<function, f32>) -> f32 {
var x_26 : f32;
let x_13 : f32 = *(b);
if ((x_13 == 0.0)) {
return 1.0;
}
let x_21 : f32 = *(b);
if (!((round((x_21 - (2.0 * floor((x_21 / 2.0))))) == 1.0))) {
let x_29 : f32 = *(a);
let x_31 : f32 = *(b);
x_26 = pow(abs(x_29), x_31);
} else {
let x_34 : f32 = *(a);
let x_36 : f32 = *(a);
let x_38 : f32 = *(b);
x_26 = (sign(x_34) * pow(abs(x_36), x_38));
}
let x_41 : f32 = x_26;
return x_41;
}
fn main_1() {
var index : i32;
var a_1 : i32;
var param : f32;
var param_1 : f32;
let x_54 : u32 = gl_GlobalInvocationID.x;
index = bitcast<i32>(x_54);
a_1 = -10;
let x_63 : i32 = index;
param = -4.0;
param_1 = -3.0;
let x_68 : f32 = binaryOperation_f1_f1_(&(param), &(param_1));
resultMatrix.numbers[x_63] = x_68;
return;
}
[[stage(compute), workgroup_size(1, 1, 1)]]
fn main([[builtin(global_invocation_id)]] gl_GlobalInvocationID_param : vec3<u32>) {
gl_GlobalInvocationID = gl_GlobalInvocationID_param;
main_1();
}