blob: 5f61e27d161346496b0220eaed7fdf905fefcc80 [file] [log] [blame]
[[group(2), binding(1)]] var x_20 : texture_depth_2d;
fn main_1() {
let f1 : f32 = 1.0;
let vf12 : vec2<f32> = vec2<f32>(1.0, 2.0);
let vf123 : vec3<f32> = vec3<f32>(1.0, 2.0, 3.0);
let vf1234 : vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0);
let i1 : i32 = 1;
let vi12 : vec2<i32> = vec2<i32>(1, 2);
let vi123 : vec3<i32> = vec3<i32>(1, 2, 3);
let vi1234 : vec4<i32> = vec4<i32>(1, 2, 3, 4);
let u1 : u32 = 1u;
let vu12 : vec2<u32> = vec2<u32>(1u, 2u);
let vu123 : vec3<u32> = vec3<u32>(1u, 2u, 3u);
let vu1234 : vec4<u32> = vec4<u32>(1u, 2u, 3u, 4u);
let offsets2d : vec2<i32> = vec2<i32>(3, 4);
let x_99 : vec4<f32> = vec4<f32>(textureLoad(x_20, vi12, 3), 0.0, 0.0, 0.0);
return;
}
[[stage(fragment)]]
fn main() {
main_1();
}