blob: cf24ad6abf3a71c36d85c1ce74b5b200bc9f36e3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void main_1(texture2d<float, access::read> tint_symbol_1) {
uint2 const x_125 = uint2(int2(tint_symbol_1.get_width(), tint_symbol_1.get_height()));
return;
}
fragment void tint_symbol(texture2d<float, access::read> tint_symbol_2 [[texture(0)]]) {
main_1(tint_symbol_2);
return;
}