blob: a099f4c28c0c4a4b1044251147654f38d7197800 [file] [log] [blame]
SamplerState x_10 : register(s0, space0);
Texture2D<float4> x_20 : register(t1, space0);
void main_1() {
const float4 x_131 = x_20.SampleLevel(x_10, float2(0.0f, 0.0f), 0.0f);
return;
}
void main() {
main_1();
return;
}