blob: f0325d43bb247ea422983195856082c08697cd1c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
uint x_1_1;
uint2 x_2_1;
int x_3_1;
int2 x_4_1;
float x_5_1;
float2 x_6_1;
float4 x_8_1;
};
struct tint_symbol_1 {
uint x_1_1 [[user(locn1)]];
uint2 x_2_1 [[user(locn2)]];
int x_3_1 [[user(locn3)]];
int2 x_4_1 [[user(locn4)]];
float x_5_1 [[user(locn5)]] [[flat]];
float2 x_6_1 [[user(locn6)]] [[flat]];
float4 x_8_1 [[position]];
};
void main_1() {
return;
}
main_out tint_symbol_inner(thread uint* const tint_symbol_3, thread uint2* const tint_symbol_4, thread int* const tint_symbol_5, thread int2* const tint_symbol_6, thread float* const tint_symbol_7, thread float2* const tint_symbol_8, thread float4* const tint_symbol_9) {
main_1();
main_out const tint_symbol_2 = {.x_1_1=*(tint_symbol_3), .x_2_1=*(tint_symbol_4), .x_3_1=*(tint_symbol_5), .x_4_1=*(tint_symbol_6), .x_5_1=*(tint_symbol_7), .x_6_1=*(tint_symbol_8), .x_8_1=*(tint_symbol_9)};
return tint_symbol_2;
}
vertex tint_symbol_1 tint_symbol() {
thread uint tint_symbol_10 = 0u;
thread uint2 tint_symbol_11 = 0u;
thread int tint_symbol_12 = 0;
thread int2 tint_symbol_13 = 0;
thread float tint_symbol_14 = 0.0f;
thread float2 tint_symbol_15 = 0.0f;
thread float4 tint_symbol_16 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_10), &(tint_symbol_11), &(tint_symbol_12), &(tint_symbol_13), &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_16));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_1_1 = inner_result.x_1_1;
wrapper_result.x_2_1 = inner_result.x_2_1;
wrapper_result.x_3_1 = inner_result.x_3_1;
wrapper_result.x_4_1 = inner_result.x_4_1;
wrapper_result.x_5_1 = inner_result.x_5_1;
wrapper_result.x_6_1 = inner_result.x_6_1;
wrapper_result.x_8_1 = inner_result.x_8_1;
return wrapper_result;
}