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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_INSPECTOR_TEST_INSPECTOR_RUNNER_H_
#define SRC_INSPECTOR_TEST_INSPECTOR_RUNNER_H_
#include <memory>
#include <string>
#include "gtest/gtest.h"
#include "tint/tint.h"
namespace tint {
namespace inspector {
/// Utility class for running shaders in inspector tests
class InspectorRunner {
public:
InspectorRunner();
virtual ~InspectorRunner();
/// Create a Program with Inspector from the provided WGSL shader.
/// Should only be called once per test.
/// @param shader a WGSL shader
/// @returns a reference to the Inspector for the built Program.
Inspector& Initialize(std::string shader);
protected:
/// File created from input shader and used to create Program.
std::unique_ptr<Source::File> file_;
/// Program created by this runner.
std::unique_ptr<Program> program_;
/// Inspector for |program_|
std::unique_ptr<Inspector> inspector_;
};
} // namespace inspector
} // namespace tint
#endif // SRC_INSPECTOR_TEST_INSPECTOR_RUNNER_H_