blob: e34199f3cbf8c6d3f9ab6fc3643cb6f0a182ea84 [file] [log] [blame]
warning: use of deprecated intrinsic
#include <metal_stdlib>
using namespace metal;
void main_1(texture2d<float, access::read> tint_symbol_1) {
float float_var = 0.0f;
int const i1 = 1;
int2 const vi12 = int2(1, 2);
int3 const vi123 = int3(1, 2, 3);
int4 const vi1234 = int4(1, 2, 3, 4);
uint const u1 = 1u;
uint2 const vu12 = uint2(1u, 2u);
uint3 const vu123 = uint3(1u, 2u, 3u);
uint4 const vu1234 = uint4(1u, 2u, 3u, 4u);
float const f1 = 1.0f;
float2 const vf12 = float2(1.0f, 2.0f);
float3 const vf123 = float3(1.0f, 2.0f, 3.0f);
float4 const vf1234 = float4(1.0f, 2.0f, 3.0f, 4.0f);
float4 const x_71 = tint_symbol_1.read(uint2(vi12));
uint const x_1000 = 0u;
return;
}
fragment void tint_symbol(texture2d<float, access::read> tint_symbol_2 [[texture(1)]]) {
main_1(tint_symbol_2);
return;
}