blob: 3a825badd9a19b47acd16b1b7235bf58711f907d [file] [log] [blame]
[[group(0), binding(0)]] var x_20 : texture_storage_1d<rg32float, write>;
fn main_1() {
textureStore(x_20, i32(1u), vec4<f32>(0.0, 0.0, 0.0, 0.0));
return;
}
[[stage(fragment)]]
fn main() {
main_1();
}