blob: 67e007ff0c8d1471305605a569e919e6cfdb4364 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void main_1(texture1d<float, access::sample> tint_symbol_1) {
float4 const x_125 = tint_symbol_1.read(uint(int(0u)), 0);
return;
}
fragment void tint_symbol(texture1d<float, access::sample> tint_symbol_2 [[texture(0)]]) {
main_1(tint_symbol_2);
return;
}