#include <metal_stdlib> | |
using namespace metal; | |
void main_1(texture1d<float, access::sample> tint_symbol_1) { | |
float4 const x_125 = tint_symbol_1.read(uint(int(0u)), 0); | |
return; | |
} | |
fragment void tint_symbol(texture1d<float, access::sample> tint_symbol_2 [[texture(0)]]) { | |
main_1(tint_symbol_2); | |
return; | |
} | |