blob: e6a759aae23e1f11ddb710c146028d9de1fa034a [file] [log] [blame]
[[group(0), binding(0)]] var x_20 : texture_1d<f32>;
fn main_1() {
let x_125 : vec4<f32> = textureLoad(x_20, i32(0u), 0);
return;
}
[[stage(fragment)]]
fn main() {
main_1();
}