#include <metal_stdlib> | |
using namespace metal; | |
void main_1(texture2d<float, access::sample> tint_symbol_1) { | |
uint2 const x_125 = uint2(int2(tint_symbol_1.get_width(int(1u)), tint_symbol_1.get_height(int(1u)))); | |
return; | |
} | |
fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_2 [[texture(0)]]) { | |
main_1(tint_symbol_2); | |
return; | |
} | |