blob: cf03d7899a13910d6f27198adcb57060383f131f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void main_1(texture2d<float, access::sample> tint_symbol_1) {
uint2 const x_125 = uint2(int2(tint_symbol_1.get_width(int(1u)), tint_symbol_1.get_height(int(1u))));
return;
}
fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_2 [[texture(0)]]) {
main_1(tint_symbol_2);
return;
}