blob: 9abae08711280714da7a4721f811f795d8821d53 [file] [log] [blame]
Texture2D<float4> x_20 : register(t0, space0);
void main_1() {
int3 tint_tmp;
x_20.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
const uint x_125 = uint(tint_tmp.z);
return;
}
void main() {
main_1();
return;
}