#include <metal_stdlib> | |
using namespace metal; | |
void main_1(texture2d_ms<float, access::read> tint_symbol_1) { | |
uint const x_125 = uint(int(tint_symbol_1.get_num_samples())); | |
return; | |
} | |
fragment void tint_symbol(texture2d_ms<float, access::read> tint_symbol_2 [[texture(0)]]) { | |
main_1(tint_symbol_2); | |
return; | |
} | |