blob: e9ec1030771141c530e1c934b5aecac94de2254d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void main_1(texture2d_ms<float, access::read> tint_symbol_1) {
uint const x_125 = uint(int(tint_symbol_1.get_num_samples()));
return;
}
fragment void tint_symbol(texture2d_ms<float, access::read> tint_symbol_2 [[texture(0)]]) {
main_1(tint_symbol_2);
return;
}