#include <metal_stdlib> | |
using namespace metal; | |
void main_1(texture2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) { | |
float4 const x_131 = tint_symbol_1.sample(tint_symbol_2, float2(0.0f, 0.0f)); | |
return; | |
} | |
fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_3 [[texture(1)]], sampler tint_symbol_4 [[sampler(0)]]) { | |
main_1(tint_symbol_3, tint_symbol_4); | |
return; | |
} | |