[[group(0), binding(0)]] var x_10 : sampler_comparison; | |
[[group(0), binding(1)]] var x_20 : texture_depth_2d; | |
fn main_1() { | |
let x_131 : f32 = textureSampleCompare(x_20, x_10, vec2<f32>(0.0, 0.0), 0.200000003); | |
return; | |
} | |
[[stage(fragment)]] | |
fn main() { | |
main_1(); | |
} |