blob: 31d71451d7ec7ad7631b9a014122d7f655b69091 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_2_1;
};
struct tint_symbol_1 {
float4 x_2_1 [[position]];
};
void main_1() {
return;
}
vertex tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_4 = 0.0f;
main_1();
main_out const tint_symbol_2 = {.x_2_1=tint_symbol_4};
tint_symbol_1 const tint_symbol_3 = {.x_2_1=tint_symbol_2.x_2_1};
return tint_symbol_3;
}