blob: 8e83d1d3e88f34094f7cd9235b214279b7e80d83 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 gl_Position;
};
struct tint_symbol_1 {
float4 gl_Position [[position]];
};
void main_1() {
return;
}
vertex tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_4 = 0.0f;
main_1();
main_out const tint_symbol_2 = {.gl_Position=tint_symbol_4};
tint_symbol_1 const tint_symbol_3 = {.gl_Position=tint_symbol_2.gl_Position};
return tint_symbol_3;
}