blob: b9c43ff043d3a1f6572b81ea4f53fd2f2df82dfe [file] [log] [blame]
var<private> gl_Position : vec4<f32>;
fn main_1() {
return;
}
struct main_out {
[[builtin(position)]]
gl_Position : vec4<f32>;
};
[[stage(vertex)]]
fn main() -> main_out {
main_1();
return main_out(gl_Position);
}