#include <metal_stdlib> | |
using namespace metal; | |
struct main_out { | |
float4 gl_Position; | |
}; | |
struct tint_symbol_1 { | |
float4 gl_Position [[position]]; | |
}; | |
void main_1() { | |
return; | |
} | |
vertex tint_symbol_1 tint_symbol() { | |
thread float4 tint_symbol_4 = float4(1.0f, 2.0f, 3.0f, 4.0f); | |
main_1(); | |
main_out const tint_symbol_2 = {.gl_Position=tint_symbol_4}; | |
tint_symbol_1 const tint_symbol_3 = {.gl_Position=tint_symbol_2.gl_Position}; | |
return tint_symbol_3; | |
} | |