blob: 09a24c31dfe92847f2591cd7a9dc641a7957331f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 gl_Position;
};
struct tint_symbol_1 {
float4 gl_Position [[position]];
};
void main_1() {
return;
}
vertex tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_4 = float4(1.0f, 2.0f, 3.0f, 4.0f);
main_1();
main_out const tint_symbol_2 = {.gl_Position=tint_symbol_4};
tint_symbol_1 const tint_symbol_3 = {.gl_Position=tint_symbol_2.gl_Position};
return tint_symbol_3;
}