blob: 45d50df8f168529ea1412246d9e7496dd6de84b4 [file] [log] [blame]
var<private> gl_Position : vec4<f32>;
fn main_1() {
gl_Position.y = 0.0;
return;
}
struct main_out {
[[builtin(position)]]
gl_Position : vec4<f32>;
};
[[stage(vertex)]]
fn main() -> main_out {
main_1();
return main_out(gl_Position);
}