#include <metal_stdlib> | |
using namespace metal; | |
struct main_out { | |
float4 gl_Position; | |
}; | |
struct tint_symbol_1 { | |
float4 gl_Position [[position]]; | |
}; | |
void main_1(thread float4* const tint_symbol_4) { | |
(*(tint_symbol_4)).y = 0.0f; | |
return; | |
} | |
vertex tint_symbol_1 tint_symbol() { | |
thread float4 tint_symbol_5 = 0.0f; | |
main_1(&(tint_symbol_5)); | |
main_out const tint_symbol_2 = {.gl_Position=tint_symbol_5}; | |
tint_symbol_1 const tint_symbol_3 = {.gl_Position=tint_symbol_2.gl_Position}; | |
return tint_symbol_3; | |
} | |