blob: bb4bf26bddb5087c0b37ae63c46fc89531f3e088 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 position_1;
};
struct tint_symbol_2 {
float4 position_1 [[position]];
};
void main_1() {
return;
}
vertex tint_symbol_2 tint_symbol(uint x_2_param [[vertex_id]]) {
thread uint tint_symbol_5 = 0u;
thread float4 tint_symbol_6 = 0.0f;
tint_symbol_5 = x_2_param;
main_1();
main_out const tint_symbol_3 = {.position_1=tint_symbol_6};
tint_symbol_2 const tint_symbol_4 = {.position_1=tint_symbol_3.position_1};
return tint_symbol_4;
}