#include <metal_stdlib> | |
using namespace metal; | |
struct tint_array_wrapper { | |
/* 0x0000 */ uint arr[2]; | |
}; | |
struct S { | |
/* 0x0000 */ uint field0; | |
/* 0x0004 */ float field1; | |
/* 0x0008 */ tint_array_wrapper field2; | |
}; | |
void main_1() { | |
return; | |
} | |
fragment void tint_symbol() { | |
main_1(); | |
return; | |
} | |