#include <metal_stdlib> | |
using namespace metal; | |
struct main_out { | |
float x_1_1; | |
}; | |
struct tint_symbol_1 { | |
float x_1_1 [[depth(any)]]; | |
}; | |
void main_1() { | |
return; | |
} | |
fragment tint_symbol_1 tint_symbol() { | |
thread float tint_symbol_4 = 0.0f; | |
main_1(); | |
main_out const tint_symbol_2 = {.x_1_1=tint_symbol_4}; | |
tint_symbol_1 const tint_symbol_3 = {.x_1_1=tint_symbol_2.x_1_1}; | |
return tint_symbol_3; | |
} | |