blob: 47928185317da4faaf59ebd574da0bc0c6a190fc [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float x_1_1;
};
struct tint_symbol_1 {
float x_1_1 [[depth(any)]];
};
void main_1() {
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float tint_symbol_4 = 0.0f;
main_1();
main_out const tint_symbol_2 = {.x_1_1=tint_symbol_4};
tint_symbol_1 const tint_symbol_3 = {.x_1_1=tint_symbol_2.x_1_1};
return tint_symbol_3;
}